Again, the production values of "cutscenes" are off the charts, as the camera pans away to capture a whole scene, letting the characters walk around and emote naturally and interact with the environment while they talk. The photorealistic nature of it all, including faces that somehow look even better, means the DLC is blatantly exclusive to a next-generation console on the PlayStation 5. The physics continue to stun, too, be it the oddly realistic sway of hair and cloth or in the way humans carry their momentum, stop and start and even recover from a fall. Human encampments have been relegated to a mostly prehistoric state, while running off into the wildlife Aloy will encounter all manner of robotic beats with flashing lights reflecting off the brown mud like the RGB displays of a custom-built PC. It's been said before, but there is nothing in gaming like Horizon's setting and Burning Shores is no exception. The contrast this time is one between not just nature and technology, but of a beautiful island-nature blend sliced up by the magma-riddled aftermath of volcanic activity. The line between cutscene and gameplay was often fully blurred, be it during gameplay or cutscenes with impressively realistic characters and emotions or in the world that offered a noticeable contrast between the lush foliage of a post-apocalypse life and the technological beasts that roamed it.īurning Shores manages to look even better. Forbidden West was easily one of the best-looking experiences ever in the medium.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |