Conradical Games revealed optional 'nuzlocke' modes built into the game for replayability, such as your figments having perma-death, or appearing in random order. These are a character's turns, which you can stack up to perform several moves back-to-back. A distinct mechanic present in the game's combat is what's called Aether Points or AP. It also has craftable badges that give you certain buffs and allow you to customize your play style. When it comes to the combat itself, The Outbound Ghost shares various discernible similarities with Paper Mario, like having multiple characters on each side, timing-based attacks, and SP as a resource. The studio has been open in sharing a lot of footage throughout the game's development, so if you're interested in seeing more, like footage of the game's opening segments, or a boss battle, you can check out its channel right here. Of course, this is not always possible since doing this as a ghost is. Most people go to the afterlife after dying, yet those who were unhappy with their previous lives become ghosts and are forced to haunt the Earth until they right their wrongs. The enemies you fight are astral entities known as apparitions, and one of the coolest aspects is that the party you use to fight them will not be friends or monsters you capture, but instead figments of the personality you had in your living existence things like Jealousy, Spite, Regret, Comradery, and Solitude. In the world of The Outbound Ghost, ghosts are the embodiment of regret.
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